Season one was an unqualified success. We had tons of players, lots of fun, and it was great to see players put it all on the line in 1 v 1 matches. Now that the season is over, we’ve made some minor changes to help improve the quality of play and competition for season 2. There were 4 things we want to address:
- Game length
- Break length
Let’s address the biggest change first. We had minimal prizes in season one and that’s going to change. We’re opening the league up to to non-member players and members qualify for better prizes.
- Member prizes
- Planet Eclipse Etek
- Case of ULTRA Evil
- 25% off VIP pass
- Non-Member prizes
- Case of ULTRA Evil
- 1/2 case of ULTRA Evil
- 1/4 case of ULTRA Evil
The number of draws was just too high. We want to see players shooting each other out of the game and not playing for a draw if they are ahead in a match. To help get more matches that end in a definitive result, we’ve made the following changes:
- There are now two ways to win a game. You can shoot the player out like normal or tag his home base before getting shot yourself. The first person to either make a tag or shoot out the opposing player will win that game.
- If, after 5 games, there is no clear winning on points, the head ref will designate one player as ‘heads’ and the other player as ‘tails’ before flipping a coin. If your side comes up, you win and move on.
- A match will end if players end any 3 consecutive games in a draw. A coin flip will then determine the winner. Don’t leave a match to chance. Get your wins and move on!
Game length has been increased to 2 minutes. Players were getting into position and only having a short amount of time to shoot the other player. This time increase should help increase the number of gun battles.
Breaks between games has been increased to 2 minutes 30 seconds. Players were having a hard time recovering after a game. Additionally, we feel that the time to reload and air up was too short. This time increase should reduce the pressure between games.